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kirkman

Aussprache: [ˈkɜrk.mən]

Wort

Kontext: „games“

(noun) A 'kirkman' refers to a specific type of problem or puzzle in the field of combinatorial design. It often involves arranging people or objects in a special way according to certain rules. This is typically used in math and games.

Beispiel

The students enjoyed solving the kirkman problem during math class.

Beispiel

She found the kirkman problem too challenging to solve without help.

Beispiel

Have you ever tried to work on a kirkman design puzzle?

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