kirkman
Prononciation : [ˈkɜrk.mən]
Mot
Contexte : « games »
(noun) A 'kirkman' refers to a specific type of problem or puzzle in the field of combinatorial design. It often involves arranging people or objects in a special way according to certain rules. This is typically used in math and games.
Exemple
The students enjoyed solving the kirkman problem during math class.
Exemple
She found the kirkman problem too challenging to solve without help.
Exemple
Have you ever tried to work on a kirkman design puzzle?
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