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kirkman

Произношение: [ˈkɜrk.mən]

Слово

Контекст: «games»

(noun) A 'kirkman' refers to a specific type of problem or puzzle in the field of combinatorial design. It often involves arranging people or objects in a special way according to certain rules. This is typically used in math and games.

Пример

The students enjoyed solving the kirkman problem during math class.

Пример

She found the kirkman problem too challenging to solve without help.

Пример

Have you ever tried to work on a kirkman design puzzle?

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